Military Game Tech Fiction Story Generator

WORLD:

This story takes place in the Future-present (30 - 100 Earth years from now) in a Unwritten continent-sized world influenced by Hokkaido Japanese culture.

Customs, traditions, and lore of Algerian Armed Forces military culture dominate the society.

Elements and themes from the video game Undertale are adapted in this story.


STORY:

This story follows the plot archetype: The Ultimate Power.

It is a Third Person Stream of Consciousness story about a With unknown military Status Horizontal Construction Engineer. This is a foreboding global disaster-themed story, with a reflective ending.

The piece of technology central to the plot is the Endings Sunscreen. This is known to cause Heart palpitations leading to Guilt.

It is also rumored to allow the user the ability of: Quantum leap.

CHARACTER:

The main character is a 80-year-old wealthy Emirati ungendered masculine bio-hacked human, their relationship status is Artist-muse.

In LOVE (relationships) they are social. Attracted to: men.
(If adult) Sexual Turn-on: Breasts. Sexual Turn-off: Chest.

LOVE level of importance is 1 - A little Important.

At WORK they are opportunistic.

Occupation: Advanced receptionist.

WORK level of importance is 1 - A little Important.

In SOCIETY they are amiable.

Primary social environment: Abandoned orphanage.

SOCIETY level of importance is 9 - Tremendously Important.

Copes with STRESS by Engaging in lifelong learning and Paying for sex.

When threatened their response is Fight.

Their OBJECTIVE is to Balance the demands of power with personal morals.

Their OPPONENT is a chaotic Cassandra Curse.

OPPONENT level of importance is 7 - Very Important.

The disaster they face is Being shrunk to miniature size.

They prioritize LOVE (relationships) over everything.

Resonant element: Parasitism.

PHYSICAL APPEARANCE:

Their name is Name inspired by an idol. It starts with [U].

BODY level of importance is 4 - Moderately Important.

Physical build: Bulky

Hairstyle: INDIGO IVY LEAGUE

Skin tone: Almond (light to medium, with golden or olive undertones)

Height: Short

Body Image: Neutral

Notable body part: Elbows

Movement style: Nimble

Tone of voice: Reedy

Language type: Nonsensical

Language: Multilingual (3+ Languages, including Official Country Language)

Special skill: Energy healing

Clothing style: fitted

FAMILY:

Birthplace: A version of a ARCTIC in A city built on a tapestry of interwoven dimensions in Panama

Family birth order: RAISED IN FOSTER CARE

Mother (Status): DECEASED - MURDER. They feel Overwhelm about it.

Father (Status): ALIVE - NEGLECTFUL. They feel Loneliness about it.

PERSONAL STATUS:

Overall life satisfaction: Lvl 6 - Slightly Satisfied

Mental health status: Lvl 5 - Average

Physical health status: Lvl 2 - Chronically Ill

Financial health status: Lvl 4 - Making Ends Meet

PSYCHOGRAPHIC PROFILE:

Greatest fear: Losing a child

Personal motivation: Friendship

Personal ideology: Communist

Character strength: Idealism

Character weakness: Boastfulness

Character secret: I'm secretly struggling with a severe gambling addiction.

IN BATTLE:

Character fighting style: a complicated style

Character weapon: Siwah

Fights by: FREEZING and BOUNCING ON A POGO STICK

CHARACTER ARCHETYPE:

Mega-archetype: The Herald: Brings the call to adventure

Sub-archetype: The Fallen Hero: Once revered but brought down by a flaw or twist of fate, their journey is one of redemption or tragedy. Example: Anakin Skywalker from Star Wars


DESTINY DICE:

DESTINY level of importance is 1 - A little Important.

Their destiny is discovered through The Fated Wanderer: A drifter or wanderer, the character's journeys lead them to intersect with pivotal events revealing their grander destiny..

Their destiny is Starting a Revolution - Sparking and leading a revolution to overthrow an oppressive system, fighting for freedom and equality..

Age at discovery: 102.

Age destiny achieved: 190.

Death age: 47.

Cause of death: Birth Complications: Complications during pregnancy, childbirth, or the postnatal period..

DEATH KNOWLEDGE:

Knows death age?: doesn't know.

If yes, reacts by Sleeping in excessively. They feel Boredom about it.

Knows death date?: doesn't know.

If yes, reacts by Practicing effective communication and Slitting wrists. They feel Intimidation about it.

Knows death cause?: knows.

If yes, reacts by Fighting cause with focus on DESTINY (DEATH) and Cultivating meaningful relationships.

They feel mesmerizing Affection about it. Ultimately, they are Lvl 9 - Very Happy about their fate.

SCENE:

SETTING:

Time of day: 14:00

Weather: COMET SIGHTING

Location: A VALLEY Quaint bookstore in Uganda

Physical status: TENSE while NAVIGATING A TREACHEROUS JUNGLE. Pulse: 77 BPM

Current mood: Disappointment about OPPONENT.

Scene Goal: Focal character needs to sketch above Insecurity.

Emotional Goal: Focal character wants to Follow their Frantic.

Vampire's insatiable thirst for blood gets in their way.

It causes weird Losing their car keys, that leads to Delusions.

Scene goal: Character SUCCEEDS.

Emotional goal: Character FAILS and feels Sadness.

BUT PARTNER bounds. Focal character doesn't know about it.

This causes BODY to become a thought-provoking Nosy neighbor, leading to a SET PIECE.



Military game-tech fiction:

human stories of military conflict featuring advanced technology told with concepts in video games