Military Game Tech Fiction Story Generator

WORLD:

This story takes place in the Distant future (2000 - 10000 Earth years from now) in a Stagnant city-sized world influenced by American - Las Vegas culture.

Customs, traditions, and lore of Japanese Samurai military culture dominate the society.

Elements and themes from the video game Journey are adapted in this story.


STORY:

This story follows the plot archetype: War.

It is a Third Person Omniscient story about a Veteran Anti-Meteoroid Defense Operator during Peace time. This is a puzzling fairy tale-themed story, with a spooky ending.

The piece of technology central to the plot is the Endings Semi-automatic pistol. This is known to cause Drunken rage leading to Tormented.

It is also rumored to allow the user the ability of: Probability manipulation.

CHARACTER:

The main character is a 149-year-old vivacious Bruneian female human, their relationship status is Therapist-client.

In LOVE (relationships) they are imperturbable. Attracted to: female cyborgs.
(If adult) Sexual Turn-on: Edging. Sexual Turn-off: Asphyxiation.

LOVE level of importance is 0 - Not Important at All.

At WORK they are frivolous.

Occupation: Seasoned loan shark enforcer.

WORK level of importance is 9 - Tremendously Important.

In SOCIETY they are patriotic.

Primary social environment: Blood sport arena.

SOCIETY level of importance is 7 - Very Important.

Copes with STRESS by Plotting against others and Taking a nature walk.

When threatened their response is Fight.

Their OBJECTIVE is to Start an interstellar trade network.

Their OPPONENT is a meticulous Boy Who Cried Wolf Syndrome.

OPPONENT level of importance is 8 - Highly Important.

The disaster they face is Obtaining an invisibility cloak.

They prioritize DESTINY (DEATH) over everything.

Resonant element: Rust.

PHYSICAL APPEARANCE:

Their name is Floral. It starts with [M].

BODY level of importance is 8 - Highly Important.

Physical build: plump

Hairstyle: PASTEL FINGER WAVES

Skin tone: Olive (medium complexion with greenish or olive undertones)

Height: Average

Body Image: Mildly Insecure

Notable body part: Ankles

Movement style: Sluggish

Tone of voice: Flat

Language type: Succinct

Language: None - Monolingual (Unspecified)

Special skill: Hang gliding

Clothing style: neutral

Favorite music genre: RPG - Boss battle Instrumental Christmas

FAMILY:

Birthplace: A version of a SOUTH-SOUTHEASTERN in A community threatened by a looming volcano in Saudi Arabia

Family birth order: ADOPTED

Mother (Status): MISSING - ABANDONED. They feel Self-loathing about it.

Father (Status): DECEASED - ACCIDENT. They feel Pleasure about it.

PERSONAL STATUS:

Overall life satisfaction: Lvl 2 - Very Unhappy

Mental health status: Lvl 7 - Well-adjusted

Physical health status: Lvl 10 - Excellent Health

Financial health status: Lvl 3 - Financially Stressed

PSYCHOGRAPHIC PROFILE:

Trauma? Yes - Police Brutality. Age at onset: 170. They feel Contempt about it.

Greatest fear: Ghosts

Internal Conflict: Fear of failure vs. desire to succeed: Struggling between avoiding risks and pursuing ambitions.

Personal motivation: Wealth

Personal ideology: Independent

Character strength: Chivalry

Character weakness: Thrill-seeking

Character secret: I secretly hate one of my children but pretend to love them equally.

IN BATTLE:

Character fighting style: a taekwondo-influenced style

Character weapon: Kusari-gama

Fights by: BURROWING and SLEDDING

CHARACTER ARCHETYPE:

Mega-archetype: The Threshold Guardian: Entities that challenge or block the hero’s path

Sub-archetype: The Cursed Wanderer: A character doomed to roam, often bearing a curse or a tragic past that denies them rest or respite. Example: The Flying Dutchman


DESTINY DICE:

DESTINY level of importance is 3 - Somewhat Important.

Their destiny is discovered through The Mantle of Responsibility: Upon the death or incapacitation of a mentor or predecessor, the character is entrusted with a sacred duty or mantle they must take up as their destiny..

Their destiny is Deciphering a Prophecy - The character is key to interpreting a prophecy, which guides them on a quest or shapes the fate of their world..

Age at discovery: 28.

Age destiny achieved: 92.

Death age: 139.

Cause of death: Tuberculosis: A potentially serious infectious disease that primarily affects the lungs..

DEATH KNOWLEDGE:

Knows death age?: knows.

If yes, reacts by Neglecting responsibilities. They feel Astonishment about it.

Knows death date?: doesn't know.

If yes, reacts by Seeking revenge and Going on a scenic drive. They feel Jubilation about it.

Knows death cause?: doesn't know.

If yes, reacts by Running From cause with focus on WORK and Practicing active listening.

They feel revolutionary Misery about it. Ultimately, they are Lvl 5 - Neutral about their fate.

SCENE:

SETTING:

Time of day: 19:00

Weather: OVERCAST

Location: A SEASIDE Tightrope over a chasm in Oman

Physical status: STIFF while BRUSHING LINT OFF CLOTHES. Pulse: 72 BPM

Current mood: Appallment about WORK.

Scene Goal: Focal character needs to lunge of Jealousy.

Emotional Goal: Focal character wants to Satisfy their Distrust.

Phoenix rising from its ashes gets in their way.

It causes wondrous Natural disasters, that leads to Overwhelming guilt.

Scene goal: Character FAILS.

Emotional goal: Character FAILS and feels Dissatisfaction.

BUT WEATHER chuckles. Focal character knows about it.

This causes LOVE (relationships) to become a witty Fear of change, leading to a SCENE.



Military game-tech fiction:

human stories of military conflict featuring advanced technology told with concepts in video games