Military Game Tech Fiction Story Generator

WORLD:

This story takes place in the Future-present (30 - 100 Earth years from now) in a Stagnant microscopic-sized world influenced by Mexican culture.

Customs, traditions, and lore of Moroccan Armed Forces military culture dominate the society.

Elements and themes from the video game Catherine are adapted in this story.


STORY:

This story follows the plot archetype: War.

It is a Third Person Omniscient story about a Veteran Anti-Meteoroid Defense Operator during Peace time. This is a puzzling fairy tale-themed story, with a spooky ending.

The piece of technology central to the plot is the Endings Semi-automatic pistol. This is known to cause Drunken rage leading to Tormented.

It is also rumored to allow the user the ability of: Probability manipulation.

CHARACTER:

The main character is a 149-year-old vivacious Bruneian female human, their relationship status is Therapist-client.

In LOVE (relationships) they are imperturbable. Attracted to: female cyborgs.
(If adult) Sexual Turn-on: Edging. Sexual Turn-off: Asphyxiation.

LOVE level of importance is 0 - Not Important at All.

At WORK they are frivolous.

Occupation: Seasoned loan shark enforcer.

WORK level of importance is 9 - Tremendously Important.

In SOCIETY they are patriotic.

Primary social environment: Blood sport arena.

SOCIETY level of importance is 7 - Very Important.

Copes with STRESS by Plotting against others and Taking a nature walk.

When threatened their response is Fight.

Their OBJECTIVE is to Start an interstellar trade network.

Their OPPONENT is a meticulous Boy Who Cried Wolf Syndrome.

OPPONENT level of importance is 8 - Highly Important.

The disaster they face is Obtaining an invisibility cloak.

They prioritize DESTINY (DEATH) over everything.

Resonant element: Rust.

PHYSICAL APPEARANCE:

Their name is Floral. It starts with [M].

BODY level of importance is 8 - Highly Important.

Physical build: plump

Hairstyle: PASTEL FINGER WAVES

Skin tone: Olive (medium complexion with greenish or olive undertones)

Height: Average

Body Image: Mildly Insecure

Notable body part: Ankles

Movement style: Sluggish

Tone of voice: Flat

Language type: Succinct

Language: None - Monolingual (Unspecified)

Special skill: Hang gliding

Clothing style: neutral

Favorite music genre: RPG - Boss battle Instrumental Christmas

FAMILY:

Birthplace: A version of a SOUTH-SOUTHEASTERN in A community threatened by a looming volcano in Saudi Arabia

Family birth order: ADOPTED

Mother (Status): MISSING - ABANDONED. They feel Self-loathing about it.

Father (Status): DECEASED - ACCIDENT. They feel Pleasure about it.

PERSONAL STATUS:

Overall life satisfaction: Lvl 2 - Very Unhappy

Mental health status: Lvl 7 - Well-adjusted

Physical health status: Lvl 10 - Excellent Health

Financial health status: Lvl 3 - Financially Stressed

PSYCHOGRAPHIC PROFILE:

Trauma? Yes - Police Brutality. Age at onset: 170. They feel Contempt about it.

Greatest fear: Ghosts

Internal Conflict: Fear of failure vs. desire to succeed: Struggling between avoiding risks and pursuing ambitions.

Personal motivation: Wealth

Personal ideology: Independent

Character strength: Chivalry

Character weakness: Thrill-seeking

Character secret: I secretly hate one of my children but pretend to love them equally.

IN BATTLE:

Character fighting style: a taekwondo-influenced style

Character weapon: Kusari-gama

Fights by: BURROWING and SLEDDING

CHARACTER ARCHETYPE:

Mega-archetype: The Threshold Guardian: Entities that challenge or block the hero’s path

Sub-archetype: The Cursed Wanderer: A character doomed to roam, often bearing a curse or a tragic past that denies them rest or respite. Example: The Flying Dutchman


DESTINY DICE:

DESTINY level of importance is 3 - Somewhat Important.

Their destiny is discovered through The Mantle of Responsibility: Upon the death or incapacitation of a mentor or predecessor, the character is entrusted with a sacred duty or mantle they must take up as their destiny..

Their destiny is Deciphering a Prophecy - The character is key to interpreting a prophecy, which guides them on a quest or shapes the fate of their world..

Age at discovery: 28.

Age destiny achieved: 92.

Death age: 139.

Cause of death: Tuberculosis: A potentially serious infectious disease that primarily affects the lungs..

DEATH KNOWLEDGE:

Knows death age?: knows.

If yes, reacts by Neglecting responsibilities. They feel Astonishment about it.

Knows death date?: doesn't know.

If yes, reacts by Seeking revenge and Going on a scenic drive. They feel Jubilation about it.

Knows death cause?: doesn't know.

If yes, reacts by Running From cause with focus on WORK and Practicing active listening.

They feel revolutionary Misery about it. Ultimately, they are Lvl 5 - Neutral about their fate.

SCENE:

SETTING:

Time of day: 19:00

Weather: OVERCAST

Location: A SEASIDE Tightrope over a chasm in Oman

Physical status: STIFF while BRUSHING LINT OFF CLOTHES. Pulse: 72 BPM

Current mood: Appallment about WORK.

Scene Goal: Focal character needs to lunge of Jealousy.

Emotional Goal: Focal character wants to Satisfy their Distrust.

Phoenix rising from its ashes gets in their way.

It causes wondrous Natural disasters, that leads to Overwhelming guilt.

Scene goal: Character FAILS.

Emotional goal: Character FAILS and feels Dissatisfaction.

BUT WEATHER chuckles. Focal character knows about it.

This causes LOVE (relationships) to become a witty Fear of change, leading to a SCENE.



Military game-tech fiction:

human stories of military conflict featuring advanced technology told with concepts in video games