This story takes place in the Distant future (2000 - 10000 Earth years from now) in a Stagnant city-sized world influenced by American - Las Vegas culture.
Customs, traditions, and lore of Japanese Samurai military culture dominate the society.
Elements and themes from the video game Journey are adapted in this story.
STORY:
This story follows the plot archetype: War.
It is a Third Person Omniscient story about a Veteran Anti-Meteoroid Defense Operator during Peace time. This is a puzzling fairy tale-themed story, with a spooky ending.
The piece of technology central to the plot is the Endings Semi-automatic pistol. This is known to cause Drunken rage leading to Tormented.
It is also rumored to allow the user the ability of: Probability manipulation.
CHARACTER:
The main character is a 149-year-old vivacious Bruneian female human, their relationship status is Therapist-client.
In LOVE (relationships) they are imperturbable. Attracted to: female cyborgs. (If adult) Sexual Turn-on: Edging. Sexual Turn-off: Asphyxiation.
LOVE level of importance is 0 - Not Important at All.
At WORK they are frivolous.
Occupation: Seasoned loan shark enforcer.
WORK level of importance is 9 - Tremendously Important.
In SOCIETY they are patriotic.
Primary social environment: Blood sport arena.
SOCIETY level of importance is 7 - Very Important.
Copes with STRESS by Plotting against others and Taking a nature walk.
When threatened their response is Fight.
Their OBJECTIVE is to Start an interstellar trade network.
Their OPPONENT is a meticulous Boy Who Cried Wolf Syndrome.
OPPONENT level of importance is 8 - Highly Important.
The disaster they face is Obtaining an invisibility cloak.
They prioritize DESTINY (DEATH) over everything.
Resonant element: Rust.
PHYSICAL APPEARANCE:
Their name is Floral. It starts with [M].
BODY level of importance is 8 - Highly Important.
Physical build: plump
Hairstyle: PASTEL FINGER WAVES
Skin tone: Olive (medium complexion with greenish or olive undertones)
Height: Average
Body Image: Mildly Insecure
Notable body part: Ankles
Movement style: Sluggish
Tone of voice: Flat
Language type: Succinct
Language: None - Monolingual (Unspecified)
Special skill: Hang gliding
Clothing style: neutral
Favorite music genre: RPG - Boss battle Instrumental Christmas
FAMILY:
Birthplace: A version of a SOUTH-SOUTHEASTERN in A community threatened by a looming volcano in Saudi Arabia
Family birth order: ADOPTED
Mother (Status): MISSING - ABANDONED. They feel Self-loathing about it.
Father (Status): DECEASED - ACCIDENT. They feel Pleasure about it.
PERSONAL STATUS:
Overall life satisfaction: Lvl 2 - Very Unhappy
Mental health status: Lvl 7 - Well-adjusted
Physical health status: Lvl 10 - Excellent Health
Financial health status: Lvl 3 - Financially Stressed
PSYCHOGRAPHIC PROFILE:
Trauma? Yes - Police Brutality. Age at onset: 170. They feel Contempt about it.
Greatest fear: Ghosts
Internal Conflict: Fear of failure vs. desire to succeed: Struggling between avoiding risks and pursuing ambitions.
Personal motivation: Wealth
Personal ideology: Independent
Character strength: Chivalry
Character weakness: Thrill-seeking
Character secret: I secretly hate one of my children but pretend to love them equally.
IN BATTLE:
Character fighting style: a taekwondo-influenced style
Character weapon: Kusari-gama
Fights by: BURROWING and SLEDDING
CHARACTER ARCHETYPE:
Mega-archetype: The Threshold Guardian: Entities that challenge or block the hero’s path
Sub-archetype: The Cursed Wanderer: A character doomed to roam, often bearing a curse or a tragic past that denies them rest or respite. Example: The Flying Dutchman
DESTINY DICE:
DESTINY level of importance is 3 - Somewhat Important.
Their destiny is discovered through The Mantle of Responsibility: Upon the death or incapacitation of a mentor or predecessor, the character is entrusted with a sacred duty or mantle they must take up as their destiny..
Their destiny is Deciphering a Prophecy - The character is key to interpreting a prophecy, which guides them on a quest or shapes the fate of their world..
Age at discovery: 28.
Age destiny achieved: 92.
Death age: 139.
Cause of death: Tuberculosis: A potentially serious infectious disease that primarily affects the lungs..
DEATH KNOWLEDGE:
Knows death age?: knows.
If yes, reacts by Neglecting responsibilities. They feel Astonishment about it.
Knows death date?: doesn't know.
If yes, reacts by Seeking revenge and Going on a scenic drive. They feel Jubilation about it.
Knows death cause?: doesn't know.
If yes, reacts by Running From cause with focus on WORK and Practicing active listening.
They feel revolutionary Misery about it. Ultimately, they are Lvl 5 - Neutral about their fate.
SCENE:
SETTING:
Time of day: 19:00
Weather: OVERCAST
Location: A SEASIDE Tightrope over a chasm in Oman
Physical status: STIFF while BRUSHING LINT OFF CLOTHES. Pulse: 72 BPM
Current mood: Appallment about WORK.
Scene Goal: Focal character needs to lunge of Jealousy.
Emotional Goal: Focal character wants to Satisfy their Distrust.
Phoenix rising from its ashes gets in their way.
It causes wondrous Natural disasters, that leads to Overwhelming guilt.
Scene goal: Character FAILS.
Emotional goal: Character FAILS and feels Dissatisfaction.
BUT WEATHER chuckles. Focal character knows about it.
This causes LOVE (relationships) to become a witty Fear of change, leading to a SCENE.
Military game-tech fiction:
human stories of military conflict featuring advanced technology told with concepts in video games