Military Game Tech Fiction Story Generator

WORLD:

This story takes place in the Future-present (30 - 100 Earth years from now) in a Paradoxical planet-sized world influenced by American - Las Vegas culture.

Customs, traditions, and lore of Napoleonic French Armies military culture dominate the society.

Elements and themes from the video game Bioshock are adapted in this story.


STORY:

This story follows the plot archetype: Falling Prey to Cruelty or Misfortune.

It is a Second Person ('You') story about a Junior Enlisted Naval Aviator - MH-53 Sea Dragon Pilot0311 - Rifleman during Pre-Wartime. This is a epic journey to the center of the earth-themed story, with a quirky ending.

The piece of technology central to the plot is the Violence Submachine gun. This is known to cause Vomit inducing vertigo leading to Indifference.

It is also rumored to allow the user the ability of: Nutritional transmutation.

CHARACTER:

The main character is a 70-year-old bigoted Guinean male human, their relationship status is Arranged marriage.

In LOVE (relationships) they are introspective. Attracted to: male cyborgs.
(If adult) Sexual Turn-on: Penis. Sexual Turn-off: Freckles.

LOVE level of importance is 3 - Somewhat Important.

At WORK they are famous.

Occupation: Consultant opera house director.

WORK level of importance is 8 - Highly Important.

In SOCIETY they are manipulative.

Primary social environment: Cursed ancient burial ground.

SOCIETY level of importance is 2 - Slightly Important.

Copes with STRESS by Playing a musical instrument and Taking a photography class.

When threatened their response is Flight.

Their OBJECTIVE is to Start a mentorship program for aspiring young leaders.

Their OPPONENT is a infamous Garden of Eden Paradox.

OPPONENT level of importance is 10 - Extremely Important.

The disaster they face is Receiving a love potion or spell.

They prioritize WORK over everything.

Resonant element: Transformation.

PHYSICAL APPEARANCE:

Their name is Cultural. It starts with [O].

BODY level of importance is 2 - Slightly Important.

Physical build: graceful

Hairstyle: MUSTARD YELLOW CORKSCREW CURLS

Skin tone: Walnut (dark complexion with deep, brown undertones, like a walnut)

Height: Very Short

Body Image: Neutral

Notable body part: Birthmarks

Movement style: Steady

Tone of voice: Sultry

Language type: Metaphorical

Language: Multilingual (3+ Languages, including Immigrant Language)

Special skill: Pole dancing

Clothing style: bright

Favorite music genre: Moderate Instrumental Progressive House

FAMILY:

Birthplace: A version of a MARITIME in SLUM in Belarus

Family birth order: RAISED BY RELATIVES

Mother (Status): ALIVE - RELIGIOUS. They feel Longing about it.

Father (Status): ALIVE - ADDICTED. They feel Moodiness about it.

PERSONAL STATUS:

Overall life satisfaction: Lvl 1 - Miserable

Mental health status: Lvl 2 - Severely Depressed

Physical health status: Lvl 8 - Athletic

Financial health status: Lvl 2 - Struggling

PSYCHOGRAPHIC PROFILE:

Trauma? Yes - Witnessing War. Age at onset: 133. They feel Gratitude about it.

Greatest fear: Losing a child

Internal Conflict: Rationality vs. faith: Relying on evidence versus trusting in unseen forces.

Personal motivation: Excellence

Personal ideology: Militarist

Character strength: Punctuality

Character weakness: Inability to delegate

Character secret: I run a poaching operation that's driving endangered species to extinction.

IN BATTLE:

Character fighting style: a military-influenced style

Character weapon: Urumi

Fights by: SUBLIMATING FLESH and ASTRAL PROJECTING

CHARACTER ARCHETYPE:

Mega-archetype: The Herald: Brings the call to adventure

Sub-archetype: The Sentinel at the End: Guards the last barrier or threshold the protagonist must face, often providing the final challenge. Example: The Black Knight from Monty Python and the Holy Grail


DESTINY DICE:

DESTINY level of importance is 9 - Tremendously Important.

Their destiny is discovered through The Dying Wish: On their deathbed, a mentor, friend, or loved one burdens the character with a final wish or quest that unveils their grander destiny..

Their destiny is Unearthing a Hidden Truth - This destiny involves revealing a significant secret or truth that has been buried, possibly reshaping the character's understanding of their past or present..

Age at discovery: 7.

Age destiny achieved: 147.

Death age: 3.

Cause of death: Paradoxical Existence: A character's very existence becomes a paradox, causing them to unravel and fade from reality as the universe corrects itself..

DEATH KNOWLEDGE:

Knows death age?: has a feeling.

If yes, reacts by Practicing active listening. They feel Insecurity about it.

Knows death date?: has a feeling.

If yes, reacts by Singing and Yelling at others. They feel Gratitude about it.

Knows death cause?: doesn't know.

If yes, reacts by Running From cause with focus on OBJECTIVE and Living in a messy space.

They feel absurdist Envy about it. Ultimately, they are Lvl 5 - Neutral about their fate.

SCENE:

SETTING:

Time of day: 18:00

Weather: ST. ELMO'S FIRE

Location: A NORTHEASTERN Taxidermy shop in Idaho

Physical status: LUSTFUL while VACUUMING. Pulse: 78 BPM

Current mood: Vengefulness about DESTINY (DEATH).

Scene Goal: Focal character needs to stumble off fire.

Emotional Goal: Focal character wants to Deny their Terror.

A time-traveling assassin sent to erase the protagonist from history gets in their way.

It causes powerful Depressed, that leads to Olfactory hallucinations.

Scene goal: Character FAILS.

Emotional goal: Character SUCCEEDS and feels Disgust.

BUT PARTNER accedes. Focal character knows about it.

This causes SOCIETY to become a optimistic Wanderlust, leading to a SEQUEL.



Military game-tech fiction:

human stories of military conflict featuring advanced technology told with concepts in video games